﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TerrainManager : MonoBehaviour
{
    public Transform testT_ = null;
    public Material red_ = null;
    public Material white_ = null;
    private void initTerrainDataByChildrenNode() {

    }

    // Start is called before the first frame update
    void Start()
    {
        this.initTerrainDataByChildrenNode();
    }


}
